This is a collection of 3D models I created in Blender. They were made as part of learning modelling, texturing, and rigging, and are meant to be usable in games or animation projects.
This project is a 3D model of a donut and a coffee cup. I focused on getting the shapes and proportions right while keeping the model simple enough for real-time use. It could be used in a game scene, a café environment, or even as a small prop in an animation.
This is a character model created for animation and game development. I built the model using simple shapes first and then refined the details before adding a full armature. The rig allows the character to be posed and animated for actions like walking or running.